lunes, 11 de diciembre de 2017

Description of this page: games and philosophy blog

Hi, I'm Agustin from Argentina, you could call me Aquelarre or Aquelarrefox.

I like some strategy and simulators as Heart of Iron series, Silent Hunter, Rule the waves, Patrician III, Europa Universalis and other similar, and STALKER because you know its a experience.

Tee main objective is speak about modding stuff, principally on HOI iv, i have made mod for silent hunter iii and tropico iv, and help on the most interesting Darkest Hour (moddeable HOI 2): The grand campaign.

I would see a mod as the gran campaign in hoi IV. But that's a complicated thing actually in December 2017.

The Grand Campaing concept is a campaign of war and politics in HOI from 1897/1900/1914-1985/1995 depending of the modder you ask, the darkest hour version is 1914-1991 line time.

The mod posible reach a limit actually been operative and could a historic path even to cold war, but is imposible employ e3 map becose the logic of the ai can handle large fronts far away from ww1 where they hold the fronts.

So, HOI IV have the solution for many of the problems for a modern version of the mod and seruis problem.

We will approach several points about the possibility of the building of a TGCM for HOI IV.

Fist we need to understand that is a enormous mod and cant be modded by a lone group of other modders.

Grand Campaign was a mod composed by a ww1 mod, a inter war mod (build for the mod), several ww2 minor mods, Chinese civil war and a cold war mod.

Except the parabellum or inter war period theres no mod avaible, and could be needed a 1897-1910 precule to adapt and interesting ephoc where you see the build up of the modern sea fleets, the new war tactics and equipments quick evolution. Even if this time is taken by the developers from Paradox something thats could be modeled into Victoria series, i feel the engine concepts for HOI stars in 1890s like old 1914 mod was maid long far away.




Is HOI IV a finished game: NO.
Is playable, yes from OAK patch and including 2 main DLC. But it have several heavy problems: No fuel system so you see continuous ships movement in sea, airplanes all the time. Solve this need a big overhaul in AI handle.

But he realize the tiger DLC for the Chinese war a always forgotten point in vanilla version of HOI series, comes with a patch version with and New Point in history of HOI IV were decision system comes to play. The desertions were the inflexion point of HOI 2 version were game become much flexible.





The decision system should change main points in mod developments for HOI IV because it came to deterred the abuse of original idea of focus tree than modders and the self developers have done.

There are several themes to talk: 


  • HOI gets into EU systems pro and contrs, 
  • Needs for Grand Campaign,
  • Needs for a petrodependece mod (dealing with seven sisters),  
  • Mood philosophy related to National focus system, tech tree and decisions
  • Concepts to handle with a long long game.
  • wishes.

Next time i will talk about the actual needs of game engine to run a long time game crossing wars (quiet-warm-political explosion-war-exhaust war-peace-peace conferences and restriction to wait a new start).

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